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Technical Artist

Klang GamesPosted an hour agoFull TimeCompany Size:51-100

Job Description

  • Klang is using Houdini to generate the vast world of our game. As it expands through development, so do the demands on the pipeline.
  • We’re looking for a Technical Artist specialising in Houdini to help building the world and take ownership of growing and adapting our custom pipeline.

You Are...

  • In depth knowledge of using Houdini for games production (asset and world generation)
  • Strong understanding of artistic fundamentals and art creation for games
  • PDG workflow familiarity, fundamental Vex and Python knowledge
  • Unity experience (map/level building, lighting, etc.)
  • Knowledge of industry standard software packages such as Maya, Blender, etc.
  • Understanding of Linear Algebra and Trigonometry
  • Understanding of PBR workflows
  • Consistent prototyping and idea validation approach

Bonus:

  • Experience with mobile platform restrictions
  • Experience with Heightfields and texture generation in Houdini
  • HLSL fundamentals
  • C# knowledge or experience
  • Ability to write tools to facilitate Tech Animation and Animation Pipeline
  • Rigging & skinning in Maya

Your Tasks

  • Work with game designers, engineers, and artists on experimenting and integrating features, workflows - mainly focusing on procedurally generating game worlds for SEED
  • Plan, explore, and document world generation features
  • Help refine and establish art content workflow and guidelines for world creation
  • Communicate with other disciplines for task planning and prioritizing

How to Apply

Necessities

  • Personal Information
  • Questionnaire
  • Resume or CV
  • Legal

Optional

  • Cover Letter
  • Social Profile
Apply now

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