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Principal Narrative Designer

Frontier DevelopmentsPosted 4 hours agoFull TimeCompany Size:500-1000

Job Description

  • Reporting directly to the Head of Design, the Narrative Manager is a new position which has been created as a result of Frontier’s significant growth, to support our exciting project roadmap across a range of narrative areas. 
  • The successful candidate will be able to understand the storytelling and world building vision for our games and deliver this vision by identifying, developing and managing the appropriate talent, resources and processes.

You Are...

  • Strong interpersonal and collaborative skills able to build bridges and inspire confidence with a deep understanding of the need of the other departments involved in the game and knowing how to get the most out of these relationships 
  • Understands how to deliver storytelling and world building in a visual/interactive medium
  • Strong communication, copy writing and editorial skills
  • Can identify quality in writing (both exposition & dialogue), scripts, storyboards, direction and acting, for the medium of film or games
  • Can provide feedback and critique to get the best out of the above and align them with the vision of the project
  • Can work with storyboards, character profiles etc., translating them into their end product, whether this is for gameplay, trailers, or cinematics.
  • Deep understanding of Narrative systems and how to implement them to best effect.

Your Tasks

  • Work with Game Director and Leads of all departments to understand, communicate and deliver the narrative vision and requirements for the game
  • Expected to own and have responsibility for all the text and writing in the game, its quality, its consistency and its delivery.
  • Expected to work directly with design to help scope out the systems and tools behind the delivery of the game narratives, monitoring and adjusting those systems to best effect.
  • Expected to deliver high quality first pass text for all situations in the game, including adding text to the game, assessing it in-game, and iterating on it accordingly.
  • Expected to manage and maintain text files, ensuring consistency across the game and being the go-to person for localisation, audio and design teams when issues arise in that field.
  • Working directly with and helping to identify external writers as well as supporting casting and recording sessions; providing all necessary materials and feedback to ensure they run smoothly and that the meaning, accuracy and tone fit the vision and needs of the project.
  • Capable of identifying and providing systematic solutions to bugs and other issues encountered in the narrative systems and processes.
  • Ensure good narrative practice across the project; monitoring and where applicable helping develop pipelines and tools and how they interface with other departments such as localisation and audio with an eye to consistency, efficiency, suitability and sustainability but understanding where and when to make do.

How to Apply

There are two steps in the application process where you will have the opportunity to:

  • Tell us about yourself
  • Complete our short application form and attach your CV
Apply now

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