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Weapons Artist

Digital ExtremesPosted 11 hours agoFull TimeCompany Size:201-500

Job Description

  • Digital Extremes is seeking a Weapons Artist to join our team.
  • You will be joining a small team of creative individuals responsible for creating not only weapons, but cosmetic items such as armor and capes, skins, and even spaceships for Warframe.
  • We are a close-knit team that values communication and teamwork to deliver strong work.
  • You will be able to use whatever software you are comfortable with to create deliverables.
  • Concept art creation abilities are not required, but are a welcome extra.
  • A strong understanding of AAA standard PBR and high/low poly asset creation methods is expected.

You Are...

  • Exceptional knowledge of the asset creation process (block in, high and
  • low poly, multi part baking, PBR texturing, etc).
  • Excellent skill at sub-d modeling and hard surface sculpting.
  • Flexible skills that translate to different scales and subject matter
  • (weapons, vehicles, costumes, etc).
  • Ingrained sense of the principals of design and how to apply them to
  • your models and textures.
  • Self-motivated, good communication skills and the ability to integrate
  • into a tight knit team.
  • A minimum of 3 years’ experience in game development modeling and texturing
  • weapons, equipment. or vehicles using Maya, ZBrush / Mudbox, and Photoshop.
  • University degree in visual arts with specialization in graphic design, commercial art, graphic communications or cartooning OR completion of a college diploma program in graphic arts
  • An exceptional understanding of hard surface modeling techniques for use in
  • creating complex mechanical objects, such as, weapons and vehicles.
  • Superior eye for light, shade, color, and detail in creating texture maps and materials.
  • Self-motivation, good communication skills, and a great team-player attitude.


  • Have shipped AAA PC or console titles as a 3D Artist specializing in equipment,
  • weapons, or vehicles.
  • Experience in creating mechanical characters and vehicles.
  • Skill in one or more related disciplines – illustration, animation, visual
  • effects, or technical art. 

Your Tasks

  • Assist Work with the lead artist to create AAA standard hard surface assets.
  • Creation of hi and low poly models, textures, and materials for use as real-time game assets.

How to Apply


  • Personal Information
  • Questionnaire
  • Resume or CV


  • Cover Letter
  • Social Profile
Apply now

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